Vulkan pipeline systems
This section documents the pipeline systems found in Vulkan pipeline objects, and their associated functions.
Types
Objects
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typedef struct TLVK_PipelineSystem_t TLVK_PipelineSystem_t
A pipeline system (AKA ‘pipeline state object system’) to hold Vulkan pipelining data.
This opaque struct represents per-pipeline data for Vulkan pipeline objects.
See also
See also
Functions
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TLVK_PipelineSystem_t *TLVK_PipelineSystemCreate(const TLVK_RendererSystem_t *const renderer_system, const TL_PipelineDescriptor_t descriptor)
Create a heap-allocated Vulkan pipeline (PSO) system with either graphics, compute, or ray tracing capabilities.
This function creates a new heap-allocated Vulkan pipeline system, including its Vulkan pipeline state object, and returns a handle to it. NULL will be returned instead if there were any errors in pipeline creation.
- Parameters:
renderer_system – A valid Thallium Vulkan renderer system object
descriptor – a Thallium pipeline descriptor
- Returns:
The new Vulkan PSO system
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void TLVK_PipelineSystemDestroy(TLVK_PipelineSystem_t *const pipeline_system)
Free the given Thallium Vulkan pipeline state system object.
This function frees the specified pipeline system object.
See also
TLVK_PipelineSystem_t
See also
- Parameters:
pipeline_system – Pointer to the Thallium Vulkan pipeline system to free.